Don't matter what other maps say, sometimes they have typos or just poor English. We may update this Modding Policy from time to time so we recommend you check it periodically. Mod Map Folder Name ( NOT) the Mod Name, but media/map folder to Map=CookiesSafehouse Muldraugh, KY <= Make sure Muldraugh, KY is always the last one loaded for maps. This Modding Policy should be read alongside the Project Zomboid Terms and Conditions (which are legally binding on you), Valve’s Mod Content Usage Policy, and Valve’s Steam Subscriber Agreement. You don't care about spawn points? Then skip the step above and just follow what Ravial originally posted You are not allowed to repack this mod under any circumstances, ever. If no permission is received you may not alter the mod, and it must be treated as a mod that is On Lockdown. This is only for those wanting spawn points. This mod can only be added to and extended with the express permission from the original creator. Go to your Steam Library > Rightclick Project Zomboid > Properties > Local Files > Move install folder. Otherwise, adding the map folder onto your server won't work if it does not have one. The workshop is always on the same drive where the game is, so if you move the game to a different drive it will move the workshop items too. You can either learn to create one yourself or ask the map creator of the mod to add one. Note: Some modded maps do not have a "a" file. And add the spawn points to your "spawnregions" file in the server. From my experience hosting Zomboid for a long time.ĭo you want spawn points? Then, YES you need to transfer the "map" folder of the map mod onto the media/maps directory of the server. This is how adding maps works in general.
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